PlayAlongKeys
New member
I'm using Flutter (from Google) for a mobile application that I want to make available on iOS and Android. It has been quite good in terms of performance and having a uniform look across platforms without needing to write separate versions for the two platforms for much of the code. The setup for development is a bit complicated, but not all that different from the usual Android Studio sort of thing.
Some like to use React Native for this sort of thing. Xamarin has been popular, too.
In my case, some times I am concerned with latency and synchronizing devices. The amount you can do without writing a lot of specialized code for each platform is limited in these areas. In some cases, such as my free mobile music game, Play Along Keys, I've found it more feasible to just do a separate mobile app on each side, though they can share much of the same architecture internally.
Some like to use React Native for this sort of thing. Xamarin has been popular, too.
In my case, some times I am concerned with latency and synchronizing devices. The amount you can do without writing a lot of specialized code for each platform is limited in these areas. In some cases, such as my free mobile music game, Play Along Keys, I've found it more feasible to just do a separate mobile app on each side, though they can share much of the same architecture internally.