I've been trying for hours now, and I can't for the life of me get my <strong>DirectX12</strong> application to write a simple file...
A bit about my setup:
<ul>
<li>Windows 10 updated. </li>
<li>DirectX12 default "spinning cube" application. DirectX 12 App (Universal Windows)</li>
<li>Visual Studio 2015</li>
</ul>
I am doing this:
What I have tried (almost everything under the sun and the kitchen sink):
<ul>
<li>I've also tried using
,
as well as doing
</li>
<li>I've checked <strong>every</strong> directory in my project, and even ventured out into the Microsoft DirectX SDK. </li>
<li>I've tried relative paths:
</li>
<li>I've tried setting an absolute path. </li>
<li>I've tried adding permissions to the folder by allowing "everyone" and giving full access - just for sanity. </li>
<li>I've also tried getting the current working directory, which is
and setting it to
</li>
<li>I have created the file manually, in every folder of my project...</li>
<li>I've tried in both Debug and Release configs, as well as x86 and x64 and all possible combinations thereof</li>
<li>I've tried
as well as
in my file path</li>
<li>I've tried replacing spaces in path with %20</li>
<li>I have also tried running Visual Studio in admin mode.</li>
</ul>
The problem occurs here:
. For some reason, it always returns false.
What am I doing wrong here?
<strong>UPDATE:</strong>
To rest my mind, I tried an empty console application with the following code:
The result is the same:
. I'm at a loss here guys.
<strong>Update 2:</strong>
As requested, I am updating this question to show the exact project I am working with. I am working with the default DirectX12 application - the spinning cube. I <a href="https://digitalerr0r.wordpress.com/2015/08/19/quickstart-directx-12-programming/" rel="nofollow noreferrer">followed this tutorial</a>
Within my project, there is a method called
and it is within this method that I am trying to write to file (although I have tried this in numerous other places within this project, too.
Here it is:
<strong>Update 3</strong>
So, a blank project with file output works fine, if I use
Note the
This is fine. However, this does still not work in the default DirectX12 application.
This is definitely an DirectX related issue. See <a href="https://stackoverflow.com/questions/25571859/opening-or-creating-a-file-from-a-directx-11-2-app">this</a>. I have tried doing as the solution in that post suggested, but I can still not get it to work.
I can also confirm that a brand new DirectX12 project has the same issue. Try it.
<strong>SOLUTION</strong>
Thanks to ebyrob, I have got this working. It turns out that these new Windows Apps can only write to certain folders... More specifically, this:
Unfortunately, the path is not a standard string... so it must be converted first:
Then just add the file name:
and finally:
Thank you ebyrob!!
A bit about my setup:
<ul>
<li>Windows 10 updated. </li>
<li>DirectX12 default "spinning cube" application. DirectX 12 App (Universal Windows)</li>
<li>Visual Studio 2015</li>
</ul>
I am doing this:
Code:
ofstream outFile;
// I have even tried with \\ slashes...
outFile.open("c://Users//pookie//Documents//WHERETHEFISMYFILE.txt");
if (outFile.is_open())
{
outFile << "Writing this to a file.\n";
outFile.close();
}
What I have tried (almost everything under the sun and the kitchen sink):
<ul>
<li>I've also tried using
Code:
fstream
Code:
wfstream
Code:
!outfile.fail()
<li>I've checked <strong>every</strong> directory in my project, and even ventured out into the Microsoft DirectX SDK. </li>
<li>I've tried relative paths:
Code:
outFile.open("WHERETHEFISMYFILE.txt");
<li>I've tried setting an absolute path. </li>
<li>I've tried adding permissions to the folder by allowing "everyone" and giving full access - just for sanity. </li>
<li>I've also tried getting the current working directory, which is
Code:
C:\Users\pookie\Documents\Visual Studio 2015\Projects\demoDX12\x64\Debug\demoDX12\AppX
Code:
c:\
<li>I have created the file manually, in every folder of my project...</li>
<li>I've tried in both Debug and Release configs, as well as x86 and x64 and all possible combinations thereof</li>
<li>I've tried
Code:
\\
Code:
//
<li>I've tried replacing spaces in path with %20</li>
<li>I have also tried running Visual Studio in admin mode.</li>
</ul>
The problem occurs here:
Code:
if (outFile.is_open())
What am I doing wrong here?
<strong>UPDATE:</strong>
To rest my mind, I tried an empty console application with the following code:
Code:
#include <fstream>
#include <iostream>
using namespace std;
int main()
{
try
{
wfstream outFile;
outFile.open("C:\\Users\\pookie\\Documents\\WHERETHEFISMYFILE.txt");
if (outFile.is_open())
{
outFile << "Writing this to a file.\n";
outFile.close();
}
else
{
cout << "sdsadsdsd";
}
}
catch (const std::exception& ex)
{
cout << ex.what();
}
return 0;
}
The result is the same:
Code:
is_open() == false
<strong>Update 2:</strong>
As requested, I am updating this question to show the exact project I am working with. I am working with the default DirectX12 application - the spinning cube. I <a href="https://digitalerr0r.wordpress.com/2015/08/19/quickstart-directx-12-programming/" rel="nofollow noreferrer">followed this tutorial</a>
Within my project, there is a method called
Code:
void DX::DeviceResources::Present()
Here it is:
Code:
// Present the contents of the swap chain to the screen.
void DX::DeviceResources::Present()
{
// The first argument instructs DXGI to block until VSync, putting the application
// to sleep until the next VSync. This ensures we don't waste any cycles rendering
// frames that will never be displayed to the screen.
HRESULT hr = m_swapChain->Present(1, 0);
try
{
wfstream outFile;
std::string
//This has been done numerous ways, but ultimately, I believe that
//ios_base::out is required if the file does not yet exist.
name("c:\\Users\\pookie\\Documents\\WHERETHEFISMYFILE.txt");
outFile.open(name.c_str(), ios_base::out);
if (outFile.is_open())
{
outFile << "Writing this to a file.\n";
outFile.close();
}
else
{
cout << "sdsadsdsd";
}
}
catch (const std::exception& ex)
{
cout << ex.what();
}
// If the device was removed either by a disconnection or a driver upgrade, we
// must recreate all device resources.
if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
{
m_deviceRemoved = true;
}
else
{
DX::ThrowIfFailed(hr);
MoveToNextFrame();
}
}
<strong>Update 3</strong>
So, a blank project with file output works fine, if I use
Code:
name("c:\\Users\\pookie\\Documents\\WHERETHEFISMYFILE.txt");
outFile.open(name.c_str(), ios_base::out);
Note the
Code:
ios_base::out
This is fine. However, this does still not work in the default DirectX12 application.
This is definitely an DirectX related issue. See <a href="https://stackoverflow.com/questions/25571859/opening-or-creating-a-file-from-a-directx-11-2-app">this</a>. I have tried doing as the solution in that post suggested, but I can still not get it to work.
I can also confirm that a brand new DirectX12 project has the same issue. Try it.
<strong>SOLUTION</strong>
Thanks to ebyrob, I have got this working. It turns out that these new Windows Apps can only write to certain folders... More specifically, this:
Code:
auto platformPath = ApplicationData::Current->RoamingFolder->Path;
Unfortunately, the path is not a standard string... so it must be converted first:
Code:
auto platformPath = ApplicationData::Current->RoamingFolder->Path;
std::wstring platformPathW(platformPath->Begin());
std::string convertedPlatformPath(platformPathW.begin(), platformPathW.end());
Then just add the file name:
Code:
std::string path = convertedPlatformPath + "\\WHERETHFISMYFILE.txt";
and finally:
Code:
try
{
wofstream outFile;
char buff[256];
outFile.open(path.c_str(), ios_base::out);
if (outFile.is_open())
{
outFile << "Writing this to a file.\n";
outFile.close();
}
else
{
cout << "Cannot open file " << name << ": " << strerror_s(buff,0) << endl;
}
}
catch (const std::exception& ex)
{
cout << ex.what();
}
Thank you ebyrob!!